Supported Unreal Versions
- Unreal Engine 5.7.3 and above
Supported Platforms
- Windows
- macOS
Rendering Backends
Depending on platform and engine configuration, supported backends include:- DirectX (Windows)
- Metal (macOS)
The Unreal runtime uses RHI for rendering backend integration.
Feature Support
| Feature | Supported |
|---|---|
| Animation playback | ✅ |
| State machines | ✅ |
| ViewModels (data binding) | ✅ |
| Property observation | ✅ |
| Text rendering | ✅ |
| Image assets | ✅ |
| Multiple Artboards per file | ✅ |
| Scripting | ✅ |
| Legacy state machine events | Deprecated |
| Legacy direct inputs | Deprecated |
Architecture Overview
The Unreal runtime is built around three core runtime objects:- Rive File — Unreal asset containing imported Rive data
- Artboard — Runtime instance responsible for evaluation and rendering
- ViewModel — Typed data boundary between Unreal and Rive logic
Support & Community
If you need help:- Join the Rive Community: https://community.rive.app