.riv file, ticking it via URiveActorComponent, and displaying it in UMG.
Supported on Unreal Engine 5.7.3 and above.
1) Install the Plugin
- Fab (Recommended)
- GitHub
Search for Rive or go directly to:
https://www.fab.com/portal/listings/4a79a0af-7614-42bd-8857-5375c2668706/
https://www.fab.com/portal/listings/4a79a0af-7614-42bd-8857-5375c2668706/
2) Enable the Plugin
- Open Edit → Plugins.
- Locate Rive under Runtime.
- Enable the plugin.
- Restart the editor if required.
3) Import a Rive File
- Open the Content Browser.
- Drag and drop a
.rivfile into your project.
A Rive File is an Unreal asset. It does not render directly.
5) Create a Widget
- Right-click on the Rive file asset and select Create Rive Widget from the context menu.


5) Create a Blueprint
-
You can now use the widget in a blueprint just as you would any other widget.

6) Bind a ViewModel
If the Rive File is not using autobinding, you must assign a viewmodel. This can be done in blueprints using the Make View Model node.
