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This guide walks you through installing the Rive Unreal plugin, importing a .riv file, ticking it via URiveActorComponent, and displaying it in UMG.
Supported on Unreal Engine 5.7.3 and above.

1) Install the Plugin

2) Enable the Plugin

  1. Open Edit → Plugins.
  2. Locate Rive under Runtime.
  3. Enable the plugin.
  4. Restart the editor if required.

3) Import a Rive File

  1. Open the Content Browser.
  2. Drag and drop a .riv file into your project.
Unreal creates a Rive File asset. You can inspect this asset by double-clicking it.
A Rive File is an Unreal asset. It does not render directly.

5) Create a Widget

  1. Right-click on the Rive file asset and select Create Rive Widget from the context menu.
Duelist Context Menu
You can inspect the created widget by double-clicking it.
Duelist Widget Inspector

5) Create a Blueprint

  1. You can now use the widget in a blueprint just as you would any other widget.
    Duelist Add Widget BP

6) Bind a ViewModel

If the Rive File is not using autobinding, you must assign a viewmodel. This can be done in blueprints using the Make View Model node.
Duelist Set View Model
Your Rive File is now setup for use in your application. The next page will show you how to observe changes in teh ViewModel. Duelist Screenshot UE